It has been a long time since I have done a proper blog post. This one is the first part of a multi part series of importing Tiled maps to AGK. I use AGK in Tier 2 as a game framework using C++. This is the real draw to AGK for my use, as I have the simplicity of AGK with the power of C++. However, this tutorial is written using an AGK Tier 1 snippet as there is no need for any added complexity. I will eventually write a C++ variation that is more flexible, but none the less, let’s start part 1 of this tutorial. It is important to note that this does not only work with Tiled, it can be used to load any tileset/atlas image easily, but Tiled is my motivation for making it.